About me
I am an AI Engineer at Hexagon Robotics in Zurich, where I build locomotion and manipulation capabilities for the AEON humanoid – the first humanoid with wheels that can roll like a car and step like a human. My work spans reinforcement learning, vision-language-action (VLA) models, sim-to-real transfer, and scalable training infrastructure for real-world deployment in industrial environments.
Prior to Hexagon, I completed my PhD at EPFL where I pioneered the use of tensor networks for robot learning, and interned at Disney Research Studios working on locomotion for the BDX droid.
Current Work: AI for the AEON Humanoid
AEON -- the autonomous humanoid by Hexagon Robotics
At Hexagon Robotics, I am delivering end-to-end AI capabilities for the AEON humanoid platform:
Locomotion (RL)
- Developed RL-based models enabling robust locomotion across factory floors, stairs, and uneven terrain
- Deployed on physical humanoid systems for real-world industrial tasks
Manipulation (VLAs + RL)
- Built diffusion transformer-based VLA models from scratch for general-purpose manipulation
- Outperforming baselines (e.g., Hugging Face LeRobot) on benchmark and real-world industrial tasks
- Curated evaluation benchmarks and built frameworks to systematically assess VLA performance
Infrastructure
- Optimized training and inference pipelines using GPU acceleration and model optimization tools from PyTorch and NVIDIA
- Collaborated with Microsoft Azure and NVIDIA on large-scale training infrastructure
BMW Deployment
BMW became the first company to deploy humanoid robots in production in Germany, partnering with Hexagon Robotics.
BMW x AEON -- Humanoid deployment at BMW Leipzig plant
Disney Research Internship
Disney's BDX droids at Star Wars: Galaxy's Edge
During my internship at Disney Research Studios (Summer 2023), I developed novel deep reinforcement learning algorithms for concurrently learning a locomotion policy and state estimator, enabling robust sim-to-real transfer for Disney’s famous BDX droid.
Selected Impact
- ICLR 2024 Spotlight (top 5%) – Generalized Policy Iteration using Tensor Approximation for Hybrid Control
- Best Paper Award – IEEE RAS TC on Model-based Optimization for Robotics (2023)
- Idiap Paper of the Year (2021) – Ergodic Exploration using Tensor Train
Research Background: Tensor Networks
During my PhD at EPFL (2019–2024), I pioneered Tensor Networks as a computational paradigm for robot learning – developing fast and memory-efficient algorithms for exploration, learning from demonstration, reinforcement learning, and motion planning. See the Tensor Networks page for details and demos.
Technical Skills
- ML: Reinforcement Learning, Imitation Learning, Vision-Language-Action Models (VLAs), Diffusion Models
- Programming: Python, C++
- Frameworks: PyTorch, TensorFlow, JAX, Hugging Face
- Robotics & Simulation: ROS2, NVIDIA Isaac Sim, MuJoCo, Gazebo
- Infrastructure: Linux/Unix, Git, Nix, Docker, Microsoft Azure
